using UnityEngine;

public class PanelEndGameRewardLine : MonoBehaviour
{
	public UIBasicSprite texture;

	public UILabel count;

	public UILabel title;

	private int _count;

	public int Count
	{
		get
		{
			return _count;
		}
		set
		{
			_count = value;
			count.text = _count.ToString();
		}
	}
}
